Blocking is extremely powerful, and the jump from novice to intermediate includes the idea that one should block more frequently and at the right times. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.īlocking is the first thing that makes Wushu's battle system what it is. Age of Wushu's battle system is just even more fantastic. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong many other games have excellent combat. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. If you're like me and came to MMOs from a fighting game background, things readily click into place. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. It's really nothing like combat in any other MMO. If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. Age of Wushu's PvP combat is the best in any MMO. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. The Art of Wushu Learning the basics of combat
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